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Craps Simplified: Bets You Should Know First

Cold Open: a 60‑second walk past the rail

The dice hit the wall. A cheer. Someone yells, “Yo!” The dealer sweeps chips. A new shooter takes the dice. If this feels fast, that is normal. Your first goal is not to bet on every square. Your first goal is to make two or three smart bets and stay in the game long enough to learn.

Craps looks loud. It does not have to be hard. In the next few minutes, I will show you the first bets that work for most new players. We will skip the noisy stuff for now. If you want a quick historical background of craps, this short primer is clear and fair: quick historical background of craps.

The one‑minute bet map

Start simple. Place a chip on Pass Line before the come‑out roll. If a point sets, add Odds behind that Pass Line. If you want one more bet, use a Come bet next roll. If it moves to a number, add Odds there too. That is it. No horn. No hardways. No field yet.

Why these bets beat the noise

These bets have low house edge. That means the casino takes a small cut on each dollar you risk over time. This is not a system to win for sure. It is a way to pay less tax to the house while you learn the flow. Read a simple take on what the house edge actually means.

Beginner‑friendly craps bets at a glance

Pass Line Base bet on the come‑out; wins on 7/11, loses on 2/3/12; point set else Even money ~1.41% Medium Make this your core bet on each new shooter Mixing up come‑out vs. point; pulling too fast
Odds (on Pass/Come) Extra bet after point; pays true odds 4/10: 2:1; 5/9: 3:2; 6/8: 6:5 0.00% on the Odds part High Take what you can afford up to the table max Overbetting vs. bankroll; forgetting to add Odds
Don’t Pass Bet against the shooter (seven before point repeats) Even money (bar 12 or bar 2 varies) ~1.36% Medium Use if you are fine playing the “dark side” Social pushback; heat if you gloat
Come Like a new Pass bet after a point is set Even money on base; Odds same as above ~1.41% on base Medium Add one Come with Odds to spread light Too many numbers at once drains chips
Don’t Come Like a new Don’t Pass after a point is set Even money on base; Odds pay “lay” rates ~1.36% on base Medium Use if you play dark and want more spots Getting hedgy; paying extra vigorish on lays
Place 6 / Place 8 Bet that 6 or 8 hits before a 7 7:6 ~1.52% Medium As a simple add‑on later, not first day Leaving them up when you should press/take
Field One‑roll bet; many numbers win once 1:1 (2 or 12 may pay 2:1 or 3:1) ~2.8%–5.6% High Avoid at the start Chasing streaks; limits hide edge
Hardways Exact pair (e.g., 3‑3 for 6) before any easy way or 7 Hard 6/8: 9:1; Hard 4/10: 7:1 ~9%–11% Very High Skip for now They look cool and eat your stack
Any 7 / Horn / Yo One‑roll “prop” bets Varies; high ~11%–16%+ Very High Do not touch as a new player Fast bleed with no plan

Pass Line, done right

Place your chip on the Pass Line before the come‑out roll. If 7 or 11 shows, you win even money. If 2, 3, or 12 shows, you lose (12 can be a push in some places). If 4, 5, 6, 8, 9, or 10 shows, that number becomes the point. Your Pass Line now wins only if the point hits again before a 7. It loses if a 7 comes first.

Two common mistakes: pulling the Pass bet off the line in the middle of a point (you cannot; it must stay) and adding side bets when you feel bored. Stay with the plan. For clean math and rule notes, see the mathematical details of the Pass Line.

The Odds bet: 0% edge, real risk

Once a point is set, you can put an Odds bet behind your Pass Line. This is a second bet that pays true odds if the point hits. It has no house edge on the Odds part. If the point is 6 or 8, your Odds pay 6:5. On 5 or 9, they pay 3:2. On 4 or 10, they pay 2:1.

Be wise with size. Many tables cap Odds at 1x, 2x, or 3‑4‑5x your Pass Line. A few go higher. More Odds means more swing. That is fine if your bankroll can take it. If not, take smaller Odds. For a simple note on the math idea behind fair (zero edge) pay, see how zero‑edge Odds show up in zero‑edge ‘Odds’ explained in casino math courses.

Don’t Pass (and when to use it)

Don’t Pass is the mirror of Pass. On the come‑out, 2 or 3 wins, 7 or 11 loses, 12 is often a push. If a point sets, you win if a 7 comes first, and you lose if the point repeats. The math is a hair better than Pass. The room vibe can be mixed, since you are “against” the shooter. Be polite. Bet quiet. If you worry about rules or fair play at tables, read about fairness and regulations around table games.

Come and Don’t Come: grow the plan, not the noise

Come and Don’t Come act like Pass and Don’t Pass, but only after a point is on. A Come bet moves to a number when it rolls and then acts like a mini Pass bet on that number. You can add Odds there too. This can spread your action without moving to risky prop bets.

Do not place three or four Come bets at once at the start. It can drain you fast if a 7 shows. Add one. Then see the flow. For a calm take on spread and risk, review understanding variance in simple betting systems.

Bets to ignore for now

The Field looks fun. It hits often. That is the trick. In the long run, the edge is higher than on Pass or Come. Hardways look cool when they land. They do not land often. Any 7, Horn, and Yo are one‑roll shots with big tax to the house. Save these for later, or never. If you want broader research on why these “proposition” bets carry steep edges, read this expert hub: why proposition bets carry big house advantages (expert overview).

Bankroll and pace: stay long enough to learn

Bring a buy‑in that lets you make at least 40 to 60 Pass Line bets at the table minimum, plus Odds. If the table is $10, a $300–$500 buy‑in is fine for a slow, calm hour. Use a stop‑loss. For example, “If I lose 40% of my buy‑in, I will walk.” Also plan a win goal. Take a break if you hit it.

Play at a pace you can track. It is okay to sit out a few rolls. For more on safe play and risk sense, see bankroll management basics for gamblers.

Etiquette and flow

Keep your hands above the rail when the dice are out. Place chips when the puck says “OFF,” or tell the dealer your bet when safe. Do not toss chips as dice fly. Do not shout “Seven!” during a hand. Be clear: “Odds on my 6, please.” If you play online, say less, click more, but be just as clear.

If you want formal rules for safe play, see the UK regulator’s page on official guidance on safer gambling.

Online vs. live: what changes (and what should not)

Online games move faster. That can be rough on a small bankroll. Use small units and set a timer. The layout is clean, and the button for Odds is clear in most apps. Watch table limits. Some sites cap Odds at 1x or 2x. Some give 3‑4‑5x or more. The core plan stays the same: Pass (or Don’t), take (or lay) Odds, add one Come (or Don’t Come) at most, and skip props.

Live tables have crew and a flow. Take your time. Ask the dealer to set your Odds right if you are not sure. Do not chase a hot roll that just ended. Breathe. It helps more than you think.

Quick routine you can try tonight

Try a 20‑roll drill at home with two dice. Keep score with chips or coins. Do this exact loop:

  • Roll 1 (come‑out): Place Pass Line.
  • If point sets: add Odds that fit your fake bankroll.
  • Next roll: Add one Come bet. If it moves to a number, add Odds there too.
  • Do not add more than one Come bet at a time.
  • If seven out: clear, then back to Pass on the next come‑out.

After 20 rolls, check how you felt. Was your stack swing too hard? Then use smaller Odds. Was the pace easy to track? Good. Keep the plan simple.

From my notebook

The night I stopped chasing the Field, I lasted twice as long at the table. I remember a loud roll. The shooter hit 6, then 8, then 9, then a 7. My Pass with Odds broke even on that hand. My friend on the Field lost a chip on most rolls. It looked fun. It was not kind to his rack. Simple won the night by just not losing fast.

Where to read the fine print (limits, odds, site rules)

If you try online craps, read the table card and the rules page. Check the max Odds, the min bet, and any small quirks in pays. Look for clear support and fair terms. You can scan site reviews and terms call‑outs at onlineslotstown.com (Affiliate link). They list table limits, max Odds, min buy‑in, and how fast the game runs. It helps you match a site to your style before you risk money.

Dealer corner: small notes that save chips

  • Ask, “What are the Odds limits here?” before you bet big.
  • Say “No action” if you want to skip a roll without pulling chips.
  • Lock your plan. Add fun later. Not on day one.

FAQ: five quick answers

Is the Odds bet really 0% house edge?

Yes, the Odds part pays true odds. But your base Pass or Come still has a small edge. And bigger Odds make swings bigger. So the risk is real even with 0% on that piece.

Why do some players hate Don’t Pass?

It feels like you bet “against the table.” Some folks take it personal. It should not be. It is just math. If you play Don’t, stay calm and kind. No cheers on a seven out.

What is a good first buy‑in?

Enough for 40–60 base bets at the table min, plus Odds. On a $10 table, $300–$500 is fine if you want time to learn and a pace you can track.

Should I Place the 6 and 8 instead of Come?

Place 6/8 are okay later. For a first week, Pass + Odds + one Come + Odds is even simpler. After you feel safe, test Place 6/8 and see what you like.

Where can I get help if gambling stops being fun?

If play feels out of control, pause. Talk to someone. Here is a help link for the U.S.: help if gambling stops being fun. Your health comes first.

Final notes from the rail

Start with Pass (or Don’t), add Odds you can afford, then one Come (or Don’t Come). Skip prop bets. Learn the feel of the table. Track your chips. Breathe. The point is to have a good time, not chase a myth.

Age rules and laws vary. Only play where it is legal for you. Set limits. Take breaks. If you need tips on safe play, read this page on responsible gambling advice.

Appendix: tiny glossary

  • Come‑out roll: First roll of a new hand, before a point sets.
  • Point: The number (4/5/6/8/9/10) the shooter must roll again before a 7 to win Pass.
  • Odds: Extra bet on a Pass/Come (or lay on Don’t) that pays true odds.
  • Seven out: A 7 that ends the hand after a point is set.
  • Vigorish (vig): A small fee on some lay bets.

Sources and further reading

  • Encyclopedia: craps overview
  • Investopedia on house edge
  • MathWorld on dice odds
  • Wizard of Odds: craps math
  • MIT OCW: intro to probability
  • Nevada GCB: rules and fairness
  • Khan Academy: variance basics
  • UNLV Center for Gaming Research
  • Gambling Research Exchange (GREO)
  • UK Gambling Commission: safer gambling
  • National Council on Problem Gambling
  • BeGambleAware

Note: This guide is for learning. It does not promise wins. You must be of legal age in your area. Play within your budget.

 
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